

Achieving secondary objectives, such as performing a given number of stunts or knocking down opponents, awards the player with two additional stars. Three stars are awarded for finishing in first place, two for second, and one for third. The five star rating system for each race, the use of primary and secondary objectives introduced in Asphalt 6: Adrenaline and also used in Asphalt 7 have all been retained in Asphalt 8.

The Windows 8.1 and Windows 10 versions feature different control schemes, including the traditional WASD and the up, down, left, right keyboard scheme. Gameplay is similar to that of Asphalt 7: Heat, with the player given four control options: "Tilt to steer" (auto-acceleration with movement controlled by tilting the device), "Tilt and icons" (manual acceleration via an on-screen icon, with movement controlled by tilting the device), "On-screen controls" (auto-acceleration with movement controlled by an on-screen virtual steering-wheel), "Tap to steer" (auto-acceleration with movement controlled by tapping the side of the screen). Besides the use of stunt jumps as a central gameplay mechanic, Asphalt 8 also makes extensive use of simulated HDR rendering and pixel shaders, as seen on the sky and specular reflections on the road surface.
